이번엔 큐브를 여러개 생성하려고 한다struct FTransform{ XMFLOAT3 Location = { 0.0f,0.0f,0.0f }; XMFLOAT3 Rotation = { 0.0f,0.0f,0.0f }; XMFLOAT3 Scale = { 1.0f,1.0f,1.0f }; XMMATRIX GetMatrix() const { return XMMatrixScaling( Scale.x, Scale.y, Scale.z ) * XMMatrixRotationX(Rotation.x) * XMMatrixRotationY(Rotation.y) * XMMatrixRotationZ(Rotation.z) * XMMatrixTranslation( Location..